Thursday, August 30, 2007

david lynch on worldbuilding in film and nature and culture

"A sense of place is so critical in cinema, because you want to go into another worl. Every story has it's own world, and it's own feel, and it's own mood. So you try to put together all these things-these little details-to create that sense of place."

"When you see an aging building or a rusted bridge, you are seeing nature and man working together. If you paint over a building, there is no more magic to that building. But if it's allowed to age, then man has built it and nature has added to it-it's so organic.

But often people wouldn't think to permit that, except for scenic designers."

-David Lynch in Catching the Big Fish

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2 Comments:

Blogger noneuclidean said...

Have you played Bioshock? It's the first game I feel comfortable calling a work of art. It is absolutely amazing. Best game I've played in years.

9/01/2007 9:21 AM  
Blogger Stejahen said...

No, I haven't but I chanced upon a demo real by the company that did the cut scenes and then read up on it. Looks impressive.

You should check out Ernest Adams's
Will Computer Games Ever Be A Legitimate Art Form?:
http://designersnotebook.com/Lectures/Will_Computer_Games___/will_computer_games___.htm

For me games I call art are Myst, Riven, Titanic, and Last Expres, and possibly others.

They all happen to be made in the mid-90's.

9/06/2007 7:11 PM  

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